![]() If you grabbed a rocket and shook it, you'd be able to throw it back at an enemy, or maybe the rocket would become a homing rocket instead. While your basic actions were always just grab, shake, and throw, plenty of items had unique effects when you did the to them. Now, these days, graphics have moved on a bit, but the combination of 2D and 3D graphics in the game is still quite striking. One of the main reasons that Mischief Makers stands out so much is because of its gorgeous graphics. READ MORE: Nintendo will “continue to expand” in mobile gaming and other non-Switch platforms Why was Mischief Makers so good? That's what the game was, but why should you care? One, in particular, had you facing off against a gigantic frog and relying on quick reflexes to take it out. It sounds simple, but the ways in which you could use those basic actions often led to incredibly tricky platforming sections, and some excellent boss fights. While platforming was a big part of the gameplay, you also got to pick things up, shake them, and throw them to deal damage. ![]() It was released back in 1997-1998 depending on where you live, and it starred a plucky young heroine called Marina who has to fight back against an evil emperor on Planet Clancer. One of the most innovative and interesting N64 games was Mischief Makers, and we're going to tell you why.
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